Arbeitsgruppe Informationsmanagement

Gamification & Game Studies

SoSe 2015


Modulbereich: ME-804|M-MA-2|M-MI|M-MA-31

VAK: 03-ME-804.99k

Termin: Di 14-16

Raum: MZH 1090

CP: 4 / 6

Diese Veranstaltung findet in englischer Sprache statt.

Ziele:

  • Game studies
    • The history of game studies
    • Definitions and characteristics of games
    • Important figures in game studies
    • An overview of topics addressed in game studies
  • Gamification
    • Definitions and existing work in gamification
    • A basic understanding of motivational psychology and its application to games and gamification

Inhalte:

Applications that employ gamification – the use of game design elements in non-game contexts – have found their way into the spotlight of many a (digital) life. Foursquare, Nike+, and FoldIt are just a few commonly known examples of this trend. This seminar deals with the underlying principles of such applications, starting with the question of what makes a game, what makes games engaging, and finally how those approaches can be used to make non-game applications engaging as well. Students will learn about classics in game studies as well as state of the art research in gamification - from Huinzinga and Caillois via Crawford and Juul on towards McGonigal and Deterding. Aside from traditional seminar talks and discussions, students will get the chance to either implement their own gamified application or to research existing works and evaluate them.

This course is a prerequisite for participating in our DM master project in the winter semester. Students intending to take that project will earn an additional 2 ECTS through preparatory work.

All Details in the syllabus!

Dozent/in:

Jan Broer, M.Sc.