Research Group Information Management
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Gamification & Game Studies

WiSe 2016

Module: ME-804|M-MA-2|M-MI

VAK: 03-ME-804.99k

Date: Wed 14-18

Room: GW1 A0010 | GW1 B0080

CP: 6

Diese Veranstaltung findet in englischer Sprache statt.


  • Game studies
    • The history of game studies
    • Definitions and characteristics of games
    • Important figures in game studies
    • An overview of topics addressed in game studies
  • Gamification
    • Definitions and existing work in gamification
    • A basic understanding of motivational psychology and its application to games and gamification


Applications that employ gamification – the use of game design elements in non-game contexts – have found their way into the spotlight of many a (digital) life. Foursquare, Nike+, and FoldIt are just a few commonly known examples of this trend. This seminar deals with the underlying principles of such applications, starting with the question of what makes a game, what makes games engaging, and finally how those approaches can be used to make non-game applications engaging as well. Students will learn about classics in game studies as well as state of the art research in gamification - from Huinzinga and Caillois via Crawford and Juul on towards McGonigal and Deterding. Aside from traditional seminar talks and discussions, students will get the chance to either implement their own gamified application or to research existing works and evaluate them.

This class will take the form of a seminar with additional practical sessions. While the actual implementation will differ from week to week, you can expect roughly 90 minutes of traditional seminar (presentations by me and/or students), followed by another 90 minutes of practical application.


Jan Broer, M.Sc.